﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using HappyFrogXna.ScreenSystem;
using HappyFrogXna.Miscellaneous;

namespace HappyFrogXna
{
    /// <summary>
    /// Display screen panel
    /// </summary>
    class ScreenPanel
    {

        public ScreenPanel()
        {
        }

        protected void LoadContent()
        {
        }

        public void Update(GameTime gameTime)
        { 
        }

        public void Draw(GameTime gameTime)
        {
        }
    }
}
